gyramusOYWork with us
AI · Gameplay · Systems

Intelligence
at play.

Gyramus builds AI for gameplay and game development. Players get intelligence inside the game. Studios get intelligence inside the pipeline — from mechanic to prototype to playtest.

Espoo, Finland. Production engineering.

Gyramus orbital systems engine.
GYRAMUS / SYSTEMS 001ORBITAL ENGINE
g.SYSTEMS IN MOTION
GYRAMUS LAB · LIVE ENGINE
ClientBlizzard EntertainmentGameplay design for an unannounced Blizzard project. Recruited from original systems work.
01 / Product

Intelligence inside the game
and the studio.

Intelligence for players in the world, and for the teams that ship it.

In-game intelligence.

AI turns mechanics, systems, and world knowledge into contextual guidance players use while they play — discovery, mastery, and a deeper game.

PLAYER SYSTEMS / AI

Studio intelligence.

AI on your code, design docs, and prototypes: explanations, debugging, and implementation paths. Creative direction stays with the team. Velocity does not.

CODE / DESIGN / SHIP

Playtest intelligence.

AI converts player feedback and issue reports into summaries, reproduction steps, and the next tests — so every session moves the game forward.

FEEDBACK / QUALITY / ITERATION
02 / Systems lab

The systems behind
the intelligence.

Shipped interactive engines: colony behaviour, n-body gravity, collision physics. The systems instinct we bring to AI.

Open a system and run it. Original engines, live in the browser.

03 / Built on AI

AI in the workflow.
The studio ships.

Gyramus puts frontier models on approved game documentation, source, and playtest notes — then returns explanations, code, and summaries ready for a human to ship.

Frontier models. Human direction. Production standards.

01

Ground the model in the real game.

Approved design docs, relevant source, and playtest notes — the actual system, not a generic prompt.

02

AI drafts the artifact.

Mechanic explanations, code, and playtest summaries through the Gyramus application layer — model-agnostic, studio-owned.

03

The team ships it.

Developers review and test before release. Player-facing AI is disclosed at the start of the session.

04 / Studio

Game designers.
Production engineers.

Founded in 2025 in Espoo by Giang Le and Huy Pham. Gyramus Oy builds AI for gameplay and game development — with exceptional design work and production software in the founding DNA.

Giang Le

Co-founder, engineering. Software developer, Fliq Oy. Shipping Gyramus.

giangis.me ↗
Built for production

Production standards.
Frontier models.

Which models do you use?

Game systems are long-context: design docs, code, and player language in one loop. Gyramus is model-agnostic — we run on frontier models so that loop stays coherent, without locking a studio to one provider. Product design accounts for privacy, permitted use, and rights to submitted game content.

How do humans stay in the loop?

Studios review and test every AI-generated explanation, code suggestion, and playtest summary before it ships. Player-facing AI discloses that AI is involved at the start of the session. High-risk consumer cases get review by a qualified professional before outputs go out.

Who is Gyramus for?

Game studios and teams that want AI inside gameplay and inside development — not a generic chatbot. If you have a title, a pipeline, or a player-facing system, we should talk.

Build with Gyramus

Ship the next system
with us.

A title, a pipeline, a player-facing system. Tell us what you are shipping.