In-game intelligence.
AI turns mechanics, systems, and world knowledge into contextual guidance players use while they play — discovery, mastery, and a deeper game.
PLAYER SYSTEMS / AIGyramus builds AI for gameplay and game development. Players get intelligence inside the game. Studios get intelligence inside the pipeline — from mechanic to prototype to playtest.
Espoo, Finland. Production engineering.
Intelligence for players in the world, and for the teams that ship it.
AI turns mechanics, systems, and world knowledge into contextual guidance players use while they play — discovery, mastery, and a deeper game.
PLAYER SYSTEMS / AIAI on your code, design docs, and prototypes: explanations, debugging, and implementation paths. Creative direction stays with the team. Velocity does not.
CODE / DESIGN / SHIPAI converts player feedback and issue reports into summaries, reproduction steps, and the next tests — so every session moves the game forward.
FEEDBACK / QUALITY / ITERATIONShipped interactive engines: colony behaviour, n-body gravity, collision physics. The systems instinct we bring to AI.
Pheromone-trail model of collective behaviour. Live, interactive, emergent.
Barnes-Hut n-body simulation. Particles, attraction, real-time motion.
Real-time elastic physics. Collision, conservation, playable motion.
Open a system and run it. Original engines, live in the browser.
Gyramus puts frontier models on approved game documentation, source, and playtest notes — then returns explanations, code, and summaries ready for a human to ship.
Frontier models. Human direction. Production standards.
Approved design docs, relevant source, and playtest notes — the actual system, not a generic prompt.
Mechanic explanations, code, and playtest summaries through the Gyramus application layer — model-agnostic, studio-owned.
Developers review and test before release. Player-facing AI is disclosed at the start of the session.
Founded in 2025 in Espoo by Giang Le and Huy Pham. Gyramus Oy builds AI for gameplay and game development — with exceptional design work and production software in the founding DNA.
Co-founder, engineering. Software developer, Fliq Oy. Shipping Gyramus.
giangis.me ↗Co-founder. Gameplay designer. Senior engineer.
huy@gyramus.com ↗Game systems are long-context: design docs, code, and player language in one loop. Gyramus is model-agnostic — we run on frontier models so that loop stays coherent, without locking a studio to one provider. Product design accounts for privacy, permitted use, and rights to submitted game content.
Studios review and test every AI-generated explanation, code suggestion, and playtest summary before it ships. Player-facing AI discloses that AI is involved at the start of the session. High-risk consumer cases get review by a qualified professional before outputs go out.
Game studios and teams that want AI inside gameplay and inside development — not a generic chatbot. If you have a title, a pipeline, or a player-facing system, we should talk.
A title, a pipeline, a player-facing system. Tell us what you are shipping.